![]() ![]() Finally, Bayonetta's second design emphasized sharp, angular lines that contrasted the original (seen on her pointed shoulder pads, the two fringes that hung above her bust, the star-shaped medallions that hung from her excess hair, and the bold diamond-shaped openings that ran down the back of her legs). Bayonetta's new hairstyle was a drastically short and side-swept pixie-cut of sorts that was intended to give her a more bold and masculine look that was vastly different from her debut look, along with her excess hair hanging from her shoulders and down to her bust to resemble a cross between a cape and a poncho. While the design of Bayonetta's second uniform was easier to come up with, its coloring proved to be difficult to work with since blue and silver were cool colors (as opposed to the warmth of the colors red and gold). Red and gold were still present in this design, but they were very minimal, only being present on her watch and chains attached to her collar and wrists. In Bayonetta 2, Bayonetta's primary accenting colors were blue and silver, while the theme of the game focused on water. If you think about it, the design of the Umbran uniform in the original Bayonetta had set the foundation for the design of the uniform for Bayonetta 2 (both are skin-tight, leather-like, embellished, have openings on the back and down the legs, and have flowing excess hair as a testament to witch's power being associated with their hair), and I can only assume that the third uniform will follow the same guidelines. ![]() Lastly, there was an emphasis on rounded and curved lines on the first uniform (best noted of when looking at the shoulders/arms and the medallions that hung from them, the crescent-shaped opening on the bust, the open-back portion, and the vertical slit that ran down the sides of Bayonetta's legs of the first uniform). The excess hair of the first game's uniform formed sleeves resembling wings that hung from slightly above/at the elbows. ![]() In addition to her color scheme, Bayonetta had long hair that was stylized into a high beehive-updo of sorts to give her silhouette a shape reminiscent of stereotypical witch hats (long and pointed upwards). Next, her secondary accent color aside from red was gold, as seen on the various chains, medallions, and accessories (watch, earrings, etc.) she wore in her original uniform. I'm sure many of us have seen various concept art and prototype designs of our favorite gun-slinging witch, but I also want to emphasize that along with the aforementioned requirements, Bayonetta's appearance was based heavily on the colors and themes of her games.īayonetta's main colors are black and shades of purple in some cases, but the original Bayonetta was also represented by the accenting color red and by the theme of fire. Throughout Bayonetta's initial conception, Hideki Kamiya's design team (mainly Shimazaki and Nakamura) had to stick to Kamiya's guidelines with strict and utter conformity: that Bayonetta was a fashionable and modern witch who wore glasses and possessed four handguns, each on one limb. ![]() Now, as the title of this post implies/as mentioned above, this post will focus specifically on how Bayonetta will appear in the upcoming sequel to Bayonetta and Bayonetta 2. All opinions and feedback are openly welcomed, so if you've got something to say, join in on the discussion! Fair warning: this post is gonna be particularly long, so get comfortable! Hello one and hello all! This will be a discussion post regarding Bayonetta 3, specifically, how Bayonetta (and by extension, Jeanne) will appear in the upcoming installment to the Bayonetta series. ![]()
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